Fair warning: there will be spoilers for the final installment of Dragonwatch in this post.
It’s been a while since I’ve posted, but I haven’t been
neglecting Brandon Mull’s books. Before
reading “Return of the Dragon Slayers,” I wanted to reread the other books in
the Dragonwatch series. I was hoping to
find some new support for the Mull-Tiverse theory in doing so, and boy did I!
For today’s post, I would like to focus on some new
information that we learn in “Return of the Dragon Slayers,” namely the secrets
of Selona, and what those secrets do to support the Mull-Tiverse theory.
In the last installment of Dragonwatch, we learn where
Selona is, and how it stays hidden.
Unlike some of the other secret places in the Fablehaven/Dragonwatch
universe (The Fairy Realm, Zzyzx, the stadium in Humburgh) it is not a pocket
dimension, and unlike the preserves and dragon sanctuaries, it’s a little more
unique than just distracter spells, although very powerful distracter spells
are used to protect Selona.
Gerwin explains it this way:
“Long ago, our kingdom was part of the normal world. But as our people became the Fair Folk,
mortals began to instinctively avoid our land, driven away by our magical
natures” (427).
I know, this is no different than the preserves and the dragon
sanctuaries. The dense population of
magical beings naturally causes mortals to steer clear of the area. But this is only the beginning of Selona’s
secret. This was not enough to satisfy
Konrad that Selona was safe, and Gerwin explains this, too, when he says, “My
dad always told me that too many important things are hidden in Selona” (429).
He elaborates on this a little bit by referring to the fact
that the sovereign skull, which protects humans from full-on dragon attack, is
hidden in Selona. He says he didn’t know
all the details, but it is understood that other significant magical items (and,
as we learn later, The Source) are hidden within the kingdom as well.
Moving everyone into a pocket dimension didn’t seem to be an
option for an entire kingdom and all its inhabitants so Konrad, and the other powers
that be, took a different approach:
“Selona is markedly distinct… Imagine two entirely different
maps covering the same area, both perfectly accurate. The sun shining on Poland is the same sun
giving light to Selona” (429).
While this is really cool to think about, you may already be
thinking, What does this have to do with the Mull-Tiverse theory?
Well, let’s dive into it!
This, as I see it, is the strongest evidence that supports
that the Earth in Beyonders, and Candy Shop Wars is the same Earth as the
Fablehaven/Dragonwatch universe. The
strongest link is between this and Candy Shop Wars, so that’s where I’ll go
next.
In an earlier post, I pointed out that Vista, Colorado (from
Beyonders) and Colson, Colorado (from Candy Shop Wars) were a little more challenging
to fit into the same Earth as the Earth in Five Kingdoms and Fablehaven/Dragonwatch
because those two series only use actual places. Selona changes that in one regard, but it
also hands us an awesome explanation! A
combination of high magical population and protections brought on by other
spells (to keep magical items safe) can cause the general population to avoid,
and even forget about an entire kingdom… or city!
Let’s talk about Colson, California. Right out of the gate, the biggest flaw in
this idea is that Nate’s family just moved there. So how did they find it if it was protected? I’ll tell you: I don’t know. I’m still fleshing that part out, but here’s
what I have so far: First off, I don’t think that what is hidden there is
anything nearly as significant as the location of the sovereign skull or the
Source (though, I think it’s connected—I’ll get to that), which means the spells
would not be nearly as strong.
Additionally (or maybe alternatively?) it is possible that it is a much
newer protected area than Selona, which is ancient. Another idea is that somehow there was magic
involved in the job offer that Nate’s dad received—one that he wasn’t even
aware of—that needed to occur in order to bring Nate to Colson, similar to the
way that Rachel and Jason were drawn to Lyrain.
So, I just said that it’s possible that the magic protection
in Colson isn’t as old as the magic protection in Selona. There is actually support of this in the book. The first is the name of Ms. White’s shop: “Sweet
Tooth Ice Creame and Candy Shoppe.” I
know that there are still little towns that have novelty stores that still use
the old fashioned spelling, but you can’t overlook any detail in a fan
theory. Additionally, there’s this
little nugget from page 30: “All along Main Street from Greenway to the hill
topped by Mt. Diablo Elementary, the buildings looked like they were trying to
belong to the Old West.”
Or maybe the people in the town are now trying to make it not
look like the old west anymore. Maybe the
magical protections began in the old west days.
If this isn’t enough to convince you, no worries, this is
not where it ends!
The tasks that Ms. White gives to Nate, Summer, Pigeon and
Trevor are to get them to find a magical item—specifically a draught from the Fountain
of Youth. There are TONS of legends out
there about the Fountain of Youth. I
think it’s safe to say that this would be a location worth protecting with
magical barriers. But they’re not
looking for the fountain itself, just a draught from it. So, while it is incredibly important to
protect, it is not nearly as important as protecting the location of the actual
Fountain of Youth.
So here’s the story: Someone, at some point way back in
history, found the Fountain of Youth, and pulled a draught from the fountain
and kept it. Whoever that was, or whoever
got it from them, found a safe place to hide it in California in the day of the
Old West. I am guessing that individual
was a magician, not a wizard. Why do I
say this? Well, partially because that
is the established source of magic in Candy Shop Wars, but also because the
spell was clearly not as strong as those put over Selona.
But wait! There’s
still more! Let’s look back at Selona
again for a bit:
Powerful magic was used to protect Selona because it was the
location of the sovereign skull, yes, but the biggest reason they went to such
extensive measures to protect it was because it was also the location of The
Source. We learn in “Return of the
Dragon Slayers,” we learn that on Earth, the access to The Source is a pool of
a substance called aether, surrounded by a remarkable garden.
Seth bathed in it, which healed his “unhealable wounds” and
turned him into a Shadow Healer. Kendra’s
ankle was healed in it, as well as the Fairy King’s bit from a narcoblix. But these aren’t the coolest things the
aether can do: Konrad and his children
drank the aether and became undying. Aether
was used to water crops and livestock in Selona, and it turned the inhabitants
into the Fair Folk. Konrad’s wife bathed
in the aether, and it prolonged her life!
I don’t know about you, but this sounds like a way cooler
version of the Fountain of Youth than most other legends. So the connection is even stronger! The Source, or at least its location on
Earth, is the Fountain of Youth!
I have to say, I was very excited to discover this, because
I was originally really worried about finding connections between Candy Shop
Wars and the other books. This discovery
brings it fully into the theory in my mind and I am so excited to find more
connections!
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